• DocumentCode
    1069691
  • Title

    Optimal Linear Precoding Strategies for Wideband Non-Cooperative Systems Based on Game Theory—Part II: Algorithms

  • Author

    Scutari, Gesualdo ; Palomar, Daniel P. ; Barbarossa, Sergio

  • Author_Institution
    Univ. of Rome, Rome
  • Volume
    56
  • Issue
    3
  • fYear
    2008
  • fDate
    3/1/2008 12:00:00 AM
  • Firstpage
    1250
  • Lastpage
    1267
  • Abstract
    In this two-part paper, we address the problem of finding the optimal precoding/multiplexing scheme for a set of noncooperative links sharing the same physical resources, e.g., time and bandwidth. We consider two alternative optimization problems: P.l) the maximization of mutual information on each link, given constraints on the transmit power and spectral mask; and P.2) the maximization of the transmission rate on each link, using finite-order constellations, under the same constraints as in P.l, plus a constraint on the maximum average error probability on each link. Aiming at finding decentralized strategies, we adopted as optimality criterion the achievement of a Nash equilibrium and thus we formulated both problems P.l and P.2 as strategic noncooperative (matrix-valued) games. In Part I of this two-part paper, after deriving the optimal structure of the linear transceivers for both games, we provided a unified set of sufficient conditions that guarantee the uniqueness of the Nash equilibrium. In this Part II of the paper, we focus on the achievement of the equilibrium and propose alternative distributed iterative algorithms that solve both games. Specifically, the new proposed algorithms are the following: 1) the sequential and simultaneous iterative waterfilling-based algorithms, incorporating spectral mask constraints and 2) the sequential and simultaneous gradient-projection-based algorithms, establishing an interesting link with variational inequality problems. Our main contribution is to provide sufficient conditions for the global convergence of all the proposed algorithms which, although derived under stronger constraints, incorporating for example spectral mask constraints, have a broader validity than the convergence conditions known in the current literature for the sequential iterative waterfilling algorithm.
  • Keywords
    broadband networks; convergence of numerical methods; game theory; gradient methods; linear codes; multiplexing; optimisation; precoding; probability; radio links; transceivers; Nash equilibrium; distributed iterative algorithms; finite-order constellations; game theory; global convergence; gradient-projection-based algorithms; linear transceivers; maximum average error probability; multiplexing scheme; optimal linear precoding; optimization; spectral mask; waterfilling-based algorithms; wideband noncooperative links; Bandwidth; Constraint optimization; Convergence; Error probability; Game theory; Iterative algorithms; Mutual information; Nash equilibrium; Sufficient conditions; Wideband; Competitive optimality; distributed algorithms; game theory; iterative waterfilling;
  • fLanguage
    English
  • Journal_Title
    Signal Processing, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1053-587X
  • Type

    jour

  • DOI
    10.1109/TSP.2007.907808
  • Filename
    4451296