• DocumentCode
    1071070
  • Title

    Samurai Romanesque, J2ME, and the battle for mobile cyberspace

  • Author

    Krikke, Jan

  • Volume
    23
  • Issue
    1
  • fYear
    2003
  • Firstpage
    16
  • Lastpage
    23
  • Abstract
    Reviews the cell phone game Samurai Romanesque. Players take a virtual journey through 15th-century Japan, engage other players in real-time battles, visit a thousand historical towns and villages, practice the art of Zen, and even have virtual children. This massive multiplayer role-playing game can accommodate half a million gamers simultaneously. Rendered in color, and resembling the graphics quality of the (8-bit) Game Boy, the game takes the wireless Internet to a new level of complexity and is a sign of things to come, that is, cyberspace on the go. Dwango built Samurai Romanesque on the Java 2 platform, Micro Edition (J2ME), a compact version of Sun Microsystems´ Java 2 programming environment. J2ME suits applications such as cell phones, pagers, set-top boxes, and other devices with limited memory and slow processors. NTT DoCoMo´s technology uses Sun´s reduced K virtual machine, but the company developed its own proprietary version of mobile Java.
  • Keywords
    Internet; cellular radio; computer games; radio access networks; 15th-century Japan; Dwango; Game Boy; J2ME; Java 2 Micro Edition; Samurai Romanesque; Zen; cell ´phone game; cellular telephone game; color rendering; historical towns; historical villages; mobile cyberspace; real-time battles; virtual children; wireless Internet; Art; Cellular phones; Cities and towns; Graphics; Internet; Java; Programming environments; Rendering (computer graphics); Sun; Virtual machining;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2003.1159608
  • Filename
    1159608