DocumentCode :
1077091
Title :
Quad-Tree Block-Based Binary Shape Coding
Author :
Shen, Zhenliang ; Frater, Michael R. ; Arnold, John Fredrick
Author_Institution :
Sch. of Inf. Technol. & Electr. Eng., Univ. of New South Wales, Canberra, ACT
Volume :
18
Issue :
6
fYear :
2008
fDate :
6/1/2008 12:00:00 AM
Firstpage :
845
Lastpage :
850
Abstract :
Shape masks are used in object-based video coding, such as MPEG-4 part 2, to specify the boundaries of a video object. The term ldquobinary shaperdquo is used to describe shape masks where each pixel is either completely inside the object or completely outside it, i.e., there is no blending of pixels at object boundaries. In this paper, we present a new lossless block-based coding algorithm for binary shapes that combines a quad-tree structure with context-based arithmetic coding. Experimental results demonstrate that this new approach provides a saving in bits generated up to approximately 66% compared to the MPEG-4 binary shape coding algorithm.
Keywords :
arithmetic codes; binary codes; block codes; quadtrees; tree codes; binary shape coding; context-based arithmetic coding; quad-tree block coding; CAE; Context-based arithmetic encoding (CAE); Quad-tree; Shape coding; quad-tree; shape coding;
fLanguage :
English
Journal_Title :
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher :
ieee
ISSN :
1051-8215
Type :
jour
DOI :
10.1109/TCSVT.2008.919086
Filename :
4455574
Link To Document :
بازگشت