• DocumentCode
    1077091
  • Title

    Quad-Tree Block-Based Binary Shape Coding

  • Author

    Shen, Zhenliang ; Frater, Michael R. ; Arnold, John Fredrick

  • Author_Institution
    Sch. of Inf. Technol. & Electr. Eng., Univ. of New South Wales, Canberra, ACT
  • Volume
    18
  • Issue
    6
  • fYear
    2008
  • fDate
    6/1/2008 12:00:00 AM
  • Firstpage
    845
  • Lastpage
    850
  • Abstract
    Shape masks are used in object-based video coding, such as MPEG-4 part 2, to specify the boundaries of a video object. The term ldquobinary shaperdquo is used to describe shape masks where each pixel is either completely inside the object or completely outside it, i.e., there is no blending of pixels at object boundaries. In this paper, we present a new lossless block-based coding algorithm for binary shapes that combines a quad-tree structure with context-based arithmetic coding. Experimental results demonstrate that this new approach provides a saving in bits generated up to approximately 66% compared to the MPEG-4 binary shape coding algorithm.
  • Keywords
    arithmetic codes; binary codes; block codes; quadtrees; tree codes; binary shape coding; context-based arithmetic coding; quad-tree block coding; CAE; Context-based arithmetic encoding (CAE); Quad-tree; Shape coding; quad-tree; shape coding;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/TCSVT.2008.919086
  • Filename
    4455574