DocumentCode
1077091
Title
Quad-Tree Block-Based Binary Shape Coding
Author
Shen, Zhenliang ; Frater, Michael R. ; Arnold, John Fredrick
Author_Institution
Sch. of Inf. Technol. & Electr. Eng., Univ. of New South Wales, Canberra, ACT
Volume
18
Issue
6
fYear
2008
fDate
6/1/2008 12:00:00 AM
Firstpage
845
Lastpage
850
Abstract
Shape masks are used in object-based video coding, such as MPEG-4 part 2, to specify the boundaries of a video object. The term ldquobinary shaperdquo is used to describe shape masks where each pixel is either completely inside the object or completely outside it, i.e., there is no blending of pixels at object boundaries. In this paper, we present a new lossless block-based coding algorithm for binary shapes that combines a quad-tree structure with context-based arithmetic coding. Experimental results demonstrate that this new approach provides a saving in bits generated up to approximately 66% compared to the MPEG-4 binary shape coding algorithm.
Keywords
arithmetic codes; binary codes; block codes; quadtrees; tree codes; binary shape coding; context-based arithmetic coding; quad-tree block coding; CAE; Context-based arithmetic encoding (CAE); Quad-tree; Shape coding; quad-tree; shape coding;
fLanguage
English
Journal_Title
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher
ieee
ISSN
1051-8215
Type
jour
DOI
10.1109/TCSVT.2008.919086
Filename
4455574
Link To Document