Title :
On Playing Two-Person Zero-Sum Games against Nonminimax Players
Author_Institution :
Decision Science, Inc. San Diego, Calif. 92109
Abstract :
Results on a practical method for exploiting weakness in the play of an opponent in two-person zero-sum games are reported. Finite-state machines obtained by an evolutionary process are used to determine the move against a nonminimax opponent and achieve average payoffs significantly better than the value of the game.
Keywords :
Automata; Automatic programming; Books; Game theory; Genetic programming; History; Laboratories; Mathematical model; Organisms; Speech;
Journal_Title :
Systems Science and Cybernetics, IEEE Transactions on
DOI :
10.1109/TSSC.1969.300230