DocumentCode
1083409
Title
On Playing Two-Person Zero-Sum Games against Nonminimax Players
Author
Burgin, G.H.
Author_Institution
Decision Science, Inc. San Diego, Calif. 92109
Volume
5
Issue
4
fYear
1969
Firstpage
369
Lastpage
370
Abstract
Results on a practical method for exploiting weakness in the play of an opponent in two-person zero-sum games are reported. Finite-state machines obtained by an evolutionary process are used to determine the move against a nonminimax opponent and achieve average payoffs significantly better than the value of the game.
Keywords
Automata; Automatic programming; Books; Game theory; Genetic programming; History; Laboratories; Mathematical model; Organisms; Speech;
fLanguage
English
Journal_Title
Systems Science and Cybernetics, IEEE Transactions on
Publisher
ieee
ISSN
0536-1567
Type
jour
DOI
10.1109/TSSC.1969.300230
Filename
4082270
Link To Document