DocumentCode :
108440
Title :
Teleimmersive Audio-Visual Communication Using Commodity Hardware [Applications Corner]
Author :
Viet Anh Nguyen ; Jiangbo Lu ; Shengkui Zhao ; Jones, Douglas L. ; Do, Minh N.
Volume :
31
Issue :
6
fYear :
2014
fDate :
Nov. 2014
Firstpage :
118
Lastpage :
136
Abstract :
Natural human communication involves complex visual and audio behavior, and often context and joint interaction with the surrounding environment, to create a rich and satisfying experience. However, widely used virtual meeting systems such as WebEx and Skype still provide rather limited functionalities and hardly maintain the experience of an in-person meeting. In particular, traditional systems lack a sense of colocation and interaction as in a face-to-face meeting due to the separate displays of remote participants and poor integration with the shared collaborative contents. As a result, teleimmersive (TI) systems that aim to provide natural user experiences and interaction have attracted increasing research interest [1]. High-end telepresence products such as Cisco TelePresence or HP´s Halo were expressly designed to create the perception of meeting in the same physical space. But to achieve such an experience, these systems require a proprietary installation and high setup costs. Recently, some three-dimensional (3-D) TI systems have been developed to enhance remote collaboration by merging remote participants into the same 3-D virtual space [2]-[4]. However, these systems still fall short of simulating a face-to-face collaboration with the presence of shared contents. Also, the required bulky and expensive hardware with nontrivial calibration and setup hinders their wide adoption. With the wide availability of low-cost, commodity computing devices with embedded video cameras, microphones, and ubiquitous Internet access adequate for real-time media, the dream of high-quality TI communication should finally be within our reach.
Keywords :
telecontrol; three-dimensional displays; virtual reality; 3D TI systems; 3D virtual space; colocation; face-to-face collaboration; high-end telepresence products; high-quality TI communication; natural human communication; natural user experiences; proprietary installation; remote collaboration; remote participants; shared collaborative contents; teleimmersive systems; three-dimensional TI systems; virtual meeting systems; Audio visual systems; Calibration; Cameras; Internet; Real-time systems; Rendering (computer graphics); Streaming media; Visualization;
fLanguage :
English
Journal_Title :
Signal Processing Magazine, IEEE
Publisher :
ieee
ISSN :
1053-5888
Type :
jour
DOI :
10.1109/MSP.2014.2340232
Filename :
6923517
Link To Document :
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