DocumentCode
1088005
Title
Representing Rotations and Orientations in Geometric Computing
Author
Lee, Jehee
Author_Institution
Seoul Nat. Univ., Seoul
Volume
28
Issue
2
fYear
2008
Firstpage
75
Lastpage
83
Abstract
This article provides a useful perspective of understanding, representing, and manipulating 3D orientation and rotation for geometric computing. Coordinate-free geometric programming and affine geometry, which makes a distinction between points and vectors and defines operations for combining them, inspires our approach. Based upon affine geometry, Goldman and DeRose pioneered a method of writing graphics programs that are independent of the choice of reference coordinate frames. The study on geometric algebra pursues a similar goal with various geometric primitives rather than just vectors and points.
Keywords
algebra; computer graphics; geometric programming; 3D computer graphics; 3D orientations; 3D rotations; Coordinate-free geometric programming; geometric algebra; geometric computing; Algebra; Computer graphics; Geometry; Mathematical programming; Mathematics; Quaternions; Writing; axis-angle representation; coordinate-free geometric programming; rotation and orientation; rotation vector; unit quaternion;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2008.37
Filename
4459867
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