DocumentCode
110023
Title
Reality check [Consumer Electronicsvirtual Reality 3D]
Author
Williams, Andrew
Volume
10
Issue
2
fYear
2015
fDate
Mar-15
Firstpage
52
Lastpage
55
Abstract
Interest in virtual reality (VR) technology has surged over the last few months since Facebook\´s acquisition of specialist startup Oculus Rift. A growing number of companies and software developers including Samsung, HP and Qualcomm have released products in an effort to grab a slice of a market that seems to have regained some of its promise. VR was one of the main talking points at this year\´s Consumer Electronics Show (CES) in Las Vegas. For Jim McGregor, founder and principal analyst at Tirias Research, the main reason for the rising interest in virtual reality is improvements in the technology itself. Although he admits there is still "room for improvement", he argues that VR has now become a good experience. Nic Mitham, CEO of KZero Worldwide and co-founder of WeArVR, agrees that significant improvements in the technology used in graphics cards, mobile devices and chips means that VR is now a much more consumer-friendly proposition.
Keywords
virtual reality; CES; Consumer Electronics Show; Facebook acquisition; HP; KZero; Las Vegas; Oculus Rift; Qualcomm; Samsung; Tirias Research; VR technology; WeArVR; consumer-friendly proposition; graphics cards; mobile devices; virtual reality technology;
fLanguage
English
Journal_Title
Engineering & Technology
Publisher
iet
ISSN
1750-9637
Type
jour
DOI
10.1049/et.2015.0204
Filename
7064630
Link To Document