DocumentCode :
110131
Title :
Demystifying Quadrilateral Remeshing
Author :
Panozzo, Daniele
Volume :
35
Issue :
2
fYear :
2015
fDate :
Mar.-Apr. 2015
Firstpage :
88
Lastpage :
95
Abstract :
Quadrilateral meshes are ubiquitously used as a control grid for subdivision and parametric surfaces. The process of converting a triangular mesh into a quadrilateral is called retopology, or quadrilateral meshing, and it is an essential step for the creation of 3D models used in games, movies, and special effects. This article introduces the problem, highlights the major differences between triangular and quadrilateral meshes, and provides an overview of several new automatic and semiautomatic solutions. The pros and cons of each algorithm are discussed as well as interesting directions for future work in this area.
Keywords :
mesh generation; solid modelling; 3D models; control grid; parametric surfaces; quadrilateral remeshing; retopology; subdivision; triangular mesh; Mesh generation; Modeling; Three dimensional displays; Ubiquitous computing; 3D models; computer graphics; graphics research; quadrilateral meshes; retopology;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2015.26
Filename :
7064658
Link To Document :
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