Title :
Stronger Virtual Connections in Hex
Author :
Pawlewicz, Jakub ; Hayward, Ryan ; Henderson, Philip ; Arneson, Broderick
Author_Institution :
Inst. of Inf., Univ. of Warsaw, Warsaw, Poland
Abstract :
For connection games such as Hex or Y or Havannah, finding guaranteed cell-to-cell connection strategies can be a computational bottleneck. In automated players and solvers, sets of such virtual connections are often found with Anshelevich´s H-search algorithm: initialize trivial connections, and then repeatedly apply an AND-rule (for combining connections in series) and an OR-rule (for combining connections in parallel). We present FastVC Search, a new algorithm for finding such connections. FastVC Search is more effective than H-search when finding a representative set of connections quickly is more important than finding a larger set of connections slowly. We tested FastVC Search in an alpha-beta player Wolve, a Monte Carlo tree search player MoHex, and a proof number search implementation called Solver. It does not strengthen Wolve, but it significantly strengthens MoHex and Solver.
Keywords :
computer games; search problems; AND-rule; Anshelevich H-search algorithm; FastVC search; Havannah; MoHex; Monte Carlo tree search player; OR-rule; Wolve; alpha-beta player; automated players; automated solvers; cell-to-cell connection strategies; computational bottleneck; connection games; hex; proof number search implementation; trivial connections; virtual connections; Color; Data structures; Educational institutions; Games; Monte Carlo methods; Vectors; Connection games; H-Search; Hex; virtual connection;
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
DOI :
10.1109/TCIAIG.2014.2345398