• DocumentCode
    110838
  • Title

    Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery

  • Author

    Bonnet, L. ; Lotte, Fabien ; Lecuyer, A.

  • Author_Institution
    VR4i Team, Inria, Rennes, France
  • Volume
    5
  • Issue
    2
  • fYear
    2013
  • fDate
    Jun-13
  • Firstpage
    185
  • Lastpage
    198
  • Abstract
    How can we connect two brains to a video game by means of a brain-computer interface (BCI), and what will happen when we do so? How will the two users behave, and how will they perceive this novel common experience? In this paper, we are concerned with the design and evaluation of multiuser BCI applications. We created a multiuser videogame called BrainArena in which two users can play a simple football game by means of two BCIs. They can score goals on the left or right side of the screen by simply imagining left or right hand movements. To add another interesting element, the gamers can play in a collaborative manner (their two mental activities are combined to score in the same goal), or in a competitive manner (the gamers must push the ball in opposite directions). Two experiments were conducted to evaluate the performance and subjective experience of users in the different conditions. In the first experiment, we compared a single-user situation with one multiuser situation: the collaborative task. Experiment 1 showed that multiuser conditions are significantly preferred, in terms of fun and motivation, compared to the single-user condition. The performance of some users was even significantly improved in the multiuser condition. A subset of well-performing subjects was involved in the second experiment, where we added the competitive task. Experiment 2 suggested that competitive and collaborative conditions may lead to similar performances and motivations. However, the corresponding gaming experiences can be perceived differently among the participants. Taken together our results suggest that multiuser BCI applications can be operational, effective, and more engaging for participants.
  • Keywords
    brain-computer interfaces; computer games; groupware; sport; BrainArena; brain-computer interface; collaborative task; competitive task; football game; gaming experience; mental activity; motor imagery; multiuser BCI application; multiuser BCI video game; multiuser condition; single-user condition; Avatars; Collaboration; Communities; Context; Electroencephalography; Games; Signal processing; Brain–computer interface (BCI); evaluation; game design; multiplayer games;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2012.2237173
  • Filename
    6400237