DocumentCode :
1110273
Title :
Collision-free object movement using vector fields
Author :
Egbert, Parris K. ; Winkler, Scott H.
Author_Institution :
Brigham Young Univ., Provo, UT, USA
Volume :
16
Issue :
4
fYear :
1996
fDate :
7/1/1996 12:00:00 AM
Firstpage :
18
Lastpage :
24
Abstract :
Presents a technique for automatically providing animation and collision avoidance in a general-purpose computer graphics system. The technique, which relies on an expanded notion of vector fields, allows users to set up and animate objects easily, then prevents objects from colliding as the animation proceeds. This technique automatically generates volume octree vector fields around objects in a scene. These vector fields affect object motion and animation, and also provide for automatic collision avoidance for arbitrary objects. Applications of collision avoidance in an animation system encompass any scene containing object movement above or around other objects
Keywords :
computer animation; octrees; path planning; vectors; animation; automatic collision avoidance; collision-free object movement; general-purpose computer graphics system; object motion; volume octree vector fields; Animation; Application software; Birds; Clouds; Collision avoidance; Computer graphics; Layout; Marine animals; Path planning; Shape;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.511848
Filename :
511848
Link To Document :
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