DocumentCode :
1111000
Title :
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
Author :
Weiskopf, Daniel ; Schafhitzel, T. ; Ertl, Thomas
Author_Institution :
Graphics, Visualization, & Usability Lab, Simon Fraser Univ., Burnaby, BC
Volume :
13
Issue :
3
fYear :
2007
Firstpage :
569
Lastpage :
582
Abstract :
This paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by a 3D graphics processing unit (GPU)-based texture advection mechanism that implements logical 3D grid structures by physical memory in the form of 2D textures. This approach results in fast read and write access to physical memory, independent of GPU architecture. Slice-based direct volume rendering is used for the final display. We investigate two alternative methods for the volumetric illumination of the result of texture advection: First, gradient-based illumination that employs a real-time computation of gradients, and, second, line-based lighting based on illumination in codimension 2. In addition to the Phong model, perception-guided rendering methods are considered, such as cool/warm shading, halo rendering, or color-based depth cueing. The problems of clutter and occlusion are addressed by supporting a volumetric importance function that enhances features of the flow and reduces visual complexity in less interesting regions. GPU implementation aspects, performance measurements, and a discussion of results are included to demonstrate our visualization approach
Keywords :
computational fluid dynamics; computer displays; computer graphic equipment; data visualization; flow visualization; image texture; interactive systems; rendering (computer graphics); visual perception; 2D textures; 3D GPU-based texture advection mechanism; Phong model; color-based depth cueing; computational efficiency; cool shading; dense texture-based visualization; graphics processing unit; halo rendering; interactive technique; logical 3D grid structures; perception-guided rendering methods; real-time advection; slice-based direct volume rendering; texture advection; unsteady 3D flow; visual complexity; visual perception; volumetric illumination; warm shading; Computational efficiency; Computer architecture; Displays; Graphics; Lighting; Measurement; Read-write memory; Rendering (computer graphics); Visual perception; Visualization; GPU programming.; Scientific visualization; feature extraction; texture advection; time-dependent vector fields; volume visualization;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2007.1014
Filename :
4296475
Link To Document :
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