DocumentCode
1117484
Title
Speeding up the Synthesis of Programs from Traces
Author
Biermann, Alan W. ; Baum, Richard I. ; Petry, Frederick E.
Author_Institution
Department of Computer Science, Duke University
Issue
2
fYear
1975
Firstpage
122
Lastpage
136
Abstract
An algorithm is given for synthesizing a computer program from a trace of its behavior. Since the algorithm involves a search, the length of time required to do the synthesis of nontrivial programs can be quite large. Techniques are given for preprocessing the trace information to reduce enumeration, for pruning the search using a failure memory technique, and for utilizing multiple traces to the best advantage. The results of numerous tests are given to demonstrate the value of the techniques.
Keywords
Computation trace, finite-state machine synthesis, incompletely specified machines, inference, learning, program synthesis, program trace, tree searching.; Computer science; Decision trees; Education; Humans; Information science; Machine learning; Man machine systems; Synthesizers; Testing; Vehicles; Computation trace, finite-state machine synthesis, incompletely specified machines, inference, learning, program synthesis, program trace, tree searching.;
fLanguage
English
Journal_Title
Computers, IEEE Transactions on
Publisher
ieee
ISSN
0018-9340
Type
jour
DOI
10.1109/T-C.1975.224180
Filename
1672773
Link To Document