• DocumentCode
    1119029
  • Title

    The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments

  • Author

    Zhou, ZhiYing ; Cheok, Adrian David ; Qiu, Yan ; Yang, Xubo

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Nat. Univ. of Singapore
  • Volume
    37
  • Issue
    2
  • fYear
    2007
  • fDate
    3/1/2007 12:00:00 AM
  • Firstpage
    262
  • Lastpage
    272
  • Abstract
    Three-dimensional sound\´s effectiveness in virtual reality (VR) environments has been widely studied. However, due to the big differences between VR and augmented reality (AR) systems in registration, calibration, perceptual difference of immersiveness, navigation, and localization, it is important to develop new approaches to seamlessly register virtual 3-D sound in AR environments and conduct studies on 3-D sound\´s effectiveness in AR context. In this paper, we design two experimental AR environments to study the effectiveness of 3-D sound both quantitatively and qualitatively. Two different tracking methods are applied to retrieve the 3-D position of virtual sound sources in each experiment. We examine the impacts of 3-D sound on improving depth perception and shortening task completion time. We also investigate its impacts on immersive and realistic perception, different spatial objects identification, and subjective feeling of "human presence and collaboration". Our studies show that applying 3-D sound is an effective way to complement visual AR environments. It helps depth perception and task performance, and facilitates collaborations between users. Moreover, it enables a more realistic environment and more immersive feeling of being inside the AR environment by both visual and auditory means. In order to make full use of the intensity cues provided by 3-D sound, a process to scale the intensity difference of 3-D sound at different depths is designed to cater small AR environments. The user study results show that the scaled 3-D sound significantly increases the accuracy of depth judgments and shortens the searching task completion time. This method provides a necessary foundation for implementing 3-D sound in small AR environments. Our user study results also show that this process does not degrade the intuitiveness and realism of an augmented audio reality environment
  • Keywords
    acoustic signal processing; augmented reality; augmented reality systems; depth perception; intensity difference; three-dimensional sound; virtual reality; virtual sound sources; Augmented reality; Calibration; Collaboration; Computer graphics; Degradation; Humans; Layout; Navigation; Space technology; Virtual reality; 3-D sound; Augmented reality (AR); collaboration; depth perception; task performance; user study;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1083-4427
  • Type

    jour

  • DOI
    10.1109/TSMCA.2006.886376
  • Filename
    4100785