DocumentCode
112046
Title
Adapting the P300-Based Brain–Computer Interface for Gaming: A Review
Author
Kaplan, A. ; Shishkin, S. ; Ganin, I. ; Basyul, I. ; Zhigalov, A.
Author_Institution
Lab. for Neurophysiol. & Neuro-Comput. Interfaces, Lomonosov Moscow State Univ., Moscow, Russia
Volume
5
Issue
2
fYear
2013
fDate
Jun-13
Firstpage
141
Lastpage
149
Abstract
The P300-based brain-computer interface (P300 BCI) is currently a very popular topic in assistive technology development. However, only a few simple P300 BCI-based games have been designed so far. Here, we analyze the shortcomings of this BCI in gaming applications and show that solutions for overcoming them already exist, although these techniques are dispersed over several different games. Additionally, new approaches to improve the P300 BCI accuracy and flexibility are currently being proposed in the more general P300 BCI research. The P300 BCI, even in its current form, not only exhibits relatively high speed and accuracy, but also can be used without user training, after a short calibration. Taking these facts together, the broader use of the P300 BCI in BCI-controlled video games is recommended.
Keywords
brain-computer interfaces; computer games; BCI-controlled video game; P300 BCI; P300-based brain-computer interface; assistive technology development; gaming; Accuracy; Brain computer interfaces; Calibration; Electroencephalography; Games; Training; Visualization; Brain–computer interfaces (BCIs); P300 BCI; games;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2012.2237517
Filename
6401177
Link To Document