DocumentCode :
1120657
Title :
Next-Generation Entertainment: Video Goes Mobile
Author :
McLaughlin, Laurianne ; Goth, Greg
Volume :
6
Issue :
1
fYear :
2007
Firstpage :
7
Lastpage :
10
Abstract :
The big hurdles to mainstream adoption of video on cell phones today aren´t so much matters of technology as they are of business models. That´s good news, if you think companies like Verizon can be as clever as, say, Apple has been with iTunes, in presenting an elegant device, striking deals for content, making end-user software simple, and keeping pricing attractive. In Japan and Korea, as well as Western Europe, where cellular providers have been quick to find business models that made sense, video on cell phones is more popular than it is in the United States. Still, all signs point to an entertainment future filled with choice
Keywords :
cellular radio; entertainment; interactive video; mobile computing; telecommunication computing; next-generation entertainment; video-friendly cell phones; Cellular phones; Mobile computing; Motion pictures; OFDM; Portable media players; Search problems; Telephone sets; Universal Serial Bus; User-generated content; Watches; Universal Serial Bus; mobile computing; networks; search methods; standards; ultrawideband radio; videophone systems;
fLanguage :
English
Journal_Title :
Pervasive Computing, IEEE
Publisher :
ieee
ISSN :
1536-1268
Type :
jour
DOI :
10.1109/MPRV.2007.16
Filename :
4101134
Link To Document :
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