DocumentCode
112374
Title
Overcoming the Limitations of Utility Design for Multiagent Systems
Author
Marden, Jason R. ; Wierman, Adam
Author_Institution
Department of Electrical, Computer and Energy Engineering, University of Colorado, Boulder,
Volume
58
Issue
6
fYear
2013
fDate
Jun-13
Firstpage
1402
Lastpage
1415
Abstract
Cooperative control focuses on deriving desirable collective behavior in multiagent systems through the design of local control algorithms. Game theory is beginning to emerge as a valuable set of tools for achieving this objective. A central component of this game theoretic approach is the assignment of utility functions to the individual agents. Here, the goal is to assign utility functions within an “admissible” design space such that the resulting game possesses desirable properties. Our first set of results illustrates the complexity associated with such a task. In particular, we prove that if we restrict the class of utility functions to be local, scalable, and budget-balanced then 1) ensuring that the resulting game possesses a pure Nash equilibrium requires computing a Shapley value, which can be computationally prohibitive for large-scale systems, and 2) ensuring that the allocation which optimizes the system level objective is a pure Nash equilibrium is impossible. The last part of this paper demonstrates that both limitations can be overcome by introducing an underlying state space into the potential game structure.
Keywords
Algorithm design and analysis; Degradation; Game theory; Games; Protocols; Resource management; Stability analysis; Cost sharing; distributed control; game theory; price of anarchy;
fLanguage
English
Journal_Title
Automatic Control, IEEE Transactions on
Publisher
ieee
ISSN
0018-9286
Type
jour
DOI
10.1109/TAC.2013.2237831
Filename
6403513
Link To Document