• DocumentCode
    1130596
  • Title

    Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model

  • Author

    Tsai, Yao-Yang ; Lin, Wen-Chieh ; Cheng, Kuangyou B. ; Lee, Jehee ; Lee, Tong-Yee

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Cheng-Kung Univ., Tainan, Taiwan
  • Volume
    16
  • Issue
    2
  • fYear
    2010
  • Firstpage
    325
  • Lastpage
    337
  • Abstract
    We present a physics-based approach to generate 3D biped character animation that can react to dynamical environments in real time. Our approach utilizes an inverted pendulum model to online adjust the desired motion trajectory from the input motion capture data. This online adjustment produces a physically plausible motion trajectory adapted to dynamic environments, which is then used as the desired motion for the motion controllers to track in dynamics simulation. Rather than using Proportional-Derivative controllers whose parameters usually cannot be easily set, our motion tracking adopts a velocity-driven method which computes joint torques based on the desired joint angular velocities. Physically correct full-body motion of the 3D character is computed in dynamics simulation using the computed torques and dynamical model of the character. Our experiments demonstrate that tracking motion capture data with real-time response animation can be achieved easily. In addition, physically plausible motion style editing, automatic motion transition, and motion adaptation to different limb sizes can also be generated without difficulty.
  • Keywords
    computer animation; control engineering computing; motion control; nonlinear systems; pendulums; automatic motion transition; inverted pendulum model; motion adaptation; motion controllers; motion tracking; physically plausible motion style editing; realtime physics-based 3D biped character animation; realtime response animation; velocity-driven method; Angular velocity control; Animation; Character generation; Computational modeling; Motion control; PD control; Physics computing; Torque control; Tracking; Trajectory; 3D human motion; biped walk and balance; motion capture data.; physics-based simulation; Algorithms; Biomimetics; Computer Simulation; Imaging, Three-Dimensional; Locomotion; Models, Biological; Physics; Robotics;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2009.76
  • Filename
    5161260