• DocumentCode
    11307
  • Title

    Computer-Assisted Culture Learning in an Online Augmented Reality Environment Based on Free-Hand Gesture Interaction

  • Author

    Mau-Tsuen Yang ; Wan-Che Liao

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Dong-Hwa Univ., Hualien, Taiwan
  • Volume
    7
  • Issue
    2
  • fYear
    2014
  • fDate
    April-June 2014
  • Firstpage
    107
  • Lastpage
    117
  • Abstract
    The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable intuitive interactions. Therefore, we incorporate the latest AR and CV algorithms into a Virtual English Classroom, called VECAR, to promote immersive and interactive language learning. By wearing a pair of mobile computing glasses, users can interact with virtual contents in a three-dimensional space by using intuitive free-hand gestures. We design three cultural learning activities that introduce students to authentic cultural products and new cultural practices, and allow them to examine various cultural perspectives. The objectives of the VECAR are to make cultural and language learning appealing, improve cultural learning effectiveness, and enhance interpersonal communication between teachers and students.
  • Keywords
    augmented reality; computer aided instruction; gesture recognition; history; interactive devices; AR technology; CV technology; VECAR; computer vision technology; computer-assisted culture learning; cultural learning activities; cultural perspectives; cultural practices; cultural products; free-hand gesture interaction; gesture recognition; intuitive free-hand gestures; language learning; learning effectiveness; mobile computing glasses; online augmented reality environment; physical-virtual immersion; virtual English classroom; Augmented reality; Cameras; Cultural differences; Educational institutions; Global communication; Three-dimensional displays; Augmented reality; VECAR; computer-assisted language learning; gesture recognition;
  • fLanguage
    English
  • Journal_Title
    Learning Technologies, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1382
  • Type

    jour

  • DOI
    10.1109/TLT.2014.2307297
  • Filename
    6750035