DocumentCode :
1134459
Title :
Computerized real-time analysis of football games
Author :
Beetz, Michael ; Kirchlechner, Bernhard ; Lames, Martin
Author_Institution :
Comput. Sci. Dept., Technische Univ. Munchen, Germany
Volume :
4
Issue :
3
fYear :
2005
Firstpage :
33
Lastpage :
39
Abstract :
Computer systems support many coaching activities performed before and after competitions, such as strategy development and performance evaluation, but competent assistance during games is much more demanding. It requires real-time interpretation of sensor data, the recognition and classification of ball actions, and fast-action game analysis and assessment. Only recently has high-precision microwave technology enabled computer systems to simultaneously track the position of players and the ball. Consequently, real-time game analysis systems must be able to automatically recognize intentional activities in a multiagent system with continually acting agents. To meet these demands, we´ve developed the football interaction and process model and a software system that can acquire, interpret, and analyze this model. Our FIPM system can acquire models of player skills, infer action-selection criteria, and determine player and team strengths and weaknesses.
Keywords :
computer aided analysis; multi-agent systems; real-time systems; sensors; sport; FIPM system; computerized real-time analysis; football game; football interaction and process model; high-precision microwave technology; multiagent system; real-time game analysis system; real-time sensor data interpretation; Automatic control; Context modeling; Frequency; Microwave technology; Multiagent systems; Optimal control; Performance analysis; Performance evaluation; Real time systems; Software systems; interpretation of intentional activity; learning action models; real-time positioning system;
fLanguage :
English
Journal_Title :
Pervasive Computing, IEEE
Publisher :
ieee
ISSN :
1536-1268
Type :
jour
DOI :
10.1109/MPRV.2005.53
Filename :
1495388
Link To Document :
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