DocumentCode
1134459
Title
Computerized real-time analysis of football games
Author
Beetz, Michael ; Kirchlechner, Bernhard ; Lames, Martin
Author_Institution
Comput. Sci. Dept., Technische Univ. Munchen, Germany
Volume
4
Issue
3
fYear
2005
Firstpage
33
Lastpage
39
Abstract
Computer systems support many coaching activities performed before and after competitions, such as strategy development and performance evaluation, but competent assistance during games is much more demanding. It requires real-time interpretation of sensor data, the recognition and classification of ball actions, and fast-action game analysis and assessment. Only recently has high-precision microwave technology enabled computer systems to simultaneously track the position of players and the ball. Consequently, real-time game analysis systems must be able to automatically recognize intentional activities in a multiagent system with continually acting agents. To meet these demands, we´ve developed the football interaction and process model and a software system that can acquire, interpret, and analyze this model. Our FIPM system can acquire models of player skills, infer action-selection criteria, and determine player and team strengths and weaknesses.
Keywords
computer aided analysis; multi-agent systems; real-time systems; sensors; sport; FIPM system; computerized real-time analysis; football game; football interaction and process model; high-precision microwave technology; multiagent system; real-time game analysis system; real-time sensor data interpretation; Automatic control; Context modeling; Frequency; Microwave technology; Multiagent systems; Optimal control; Performance analysis; Performance evaluation; Real time systems; Software systems; interpretation of intentional activity; learning action models; real-time positioning system;
fLanguage
English
Journal_Title
Pervasive Computing, IEEE
Publisher
ieee
ISSN
1536-1268
Type
jour
DOI
10.1109/MPRV.2005.53
Filename
1495388
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