DocumentCode
1135771
Title
An Optimal Algorithm for Computing Fourier Texture Descriptors
Author
Tanimoto, Steven L.
Author_Institution
Department of Computer Science, University of Washington
Issue
1
fYear
1978
Firstpage
81
Lastpage
84
Abstract
The description of texture is an important problem in image analysis. Several methods in the literature require that local two-dimensional discrete Fourier transforms be computed as a first step in the texture description process. A chief limitation in these approaches has been the computational complexity of the transform calculation which has tended to limit the resolution of subsequent description and/or segmentation. It is shown here that through a suitable ordering of calculations, the transforms over a complete set of overlapping "texture windows" can be obtained efficiently. An algorithm is given and is shown to be time-optimal to within a constant factor.
Keywords
Optimal algorithm; picture preprocessing; primal sketch; texture description; two-dimensional Fourier transform; Computational complexity; Data structures; Discrete Fourier transforms; Discrete transforms; Fourier transforms; Image edge detection; Image segmentation; Image texture analysis; Surface texture; Surface treatment; Optimal algorithm; picture preprocessing; primal sketch; texture description; two-dimensional Fourier transform;
fLanguage
English
Journal_Title
Computers, IEEE Transactions on
Publisher
ieee
ISSN
0018-9340
Type
jour
DOI
10.1109/TC.1978.1674956
Filename
1674956
Link To Document