Author :
Yankelovich, N. ; Slott, J. ; Hill, Allyson ; Bonner, M. ; Schiefer, J. ; MacIntyre, B. ; Mugellini, E. ; Khaled, O.A. ; Barras, F. ; Bapst, J. ; Back, Maribeth ; Aviles-Lopez, E. ; Garcia-Macias, J. Antonio
Abstract :
Considers present and future practical applications of cross-reality. From tools to build new 3D virtual worlds to the products of those tools, cross-reality is becoming a staple of our everyday reality. Practical applications of cross-reality include the ability to virtually visit a factory to manage and maintain resources from the comfort of your laptop or desktop PC as well as sentient visors that augment reality with additional information so that users can make more informed choices. Tools and projects considered are:Project Wonderland for multiuser mixed reality;ClearWorlds: mixed- reality presence through virtual clearboards; VICI (Visualization of Immersive and Contextual Information) for ubiquitous augmented reality based on a tangible user interface; Mirror World Chocolate Factory; and sentient visors for browsing the world.
Keywords :
virtual reality; ClearWorlds; Mirror World Chocolate Factory; VICI; collaborative project; cross reality; multiuser mixed reality; project wonderland; sentient visors; virtual world; Augmented reality; Avatars; Collaborative software; Collaborative work; Displays; Information retrieval; Laboratories; Mirrors; Production facilities; User interfaces; ar; augmented reality; clearboards; cross reality; pervasive computing; project wonderland; sentient visor; tcho; virtual reality; vr;