DocumentCode
1141679
Title
Media Impact: Games in the Classroom: Using Games as a Motivator for Studying Computing: Part 1
Author
Phelps, Andrew M. ; Egert, Christopher A. ; Bayliss, Jessica D.
Author_Institution
Rochester Inst. of Technol., Rochester, NY, USA
Volume
16
Issue
2
fYear
2009
Firstpage
4
Lastpage
8
Abstract
This article, the first in a two-part series that explores using games as a gateway to studying computing in the classroom, explores the need for a motivator in today´s educational environment and places games in the context of constructivist learning approaches. In addition, it provides an overview of several recent approaches and looks at issues associated with student perception, exploring how existing paradigms relate to these perceptions.
Keywords
computer science education; educational technology; game theory; constructivist learning; educational environment; games; gateway; Computer aided instruction; Computer industry; Computer science; Environmental economics; Games; Industrial economics; Logic design; Logic programming; Outsourcing; Statistics; Media Impact; first-year computing; game development; games education; interactive media; introductory computing; multimedia and graphics;
fLanguage
English
Journal_Title
MultiMedia, IEEE
Publisher
ieee
ISSN
1070-986X
Type
jour
DOI
10.1109/MMUL.2009.40
Filename
5167282
Link To Document