• DocumentCode
    1141679
  • Title

    Media Impact: Games in the Classroom: Using Games as a Motivator for Studying Computing: Part 1

  • Author

    Phelps, Andrew M. ; Egert, Christopher A. ; Bayliss, Jessica D.

  • Author_Institution
    Rochester Inst. of Technol., Rochester, NY, USA
  • Volume
    16
  • Issue
    2
  • fYear
    2009
  • Firstpage
    4
  • Lastpage
    8
  • Abstract
    This article, the first in a two-part series that explores using games as a gateway to studying computing in the classroom, explores the need for a motivator in today´s educational environment and places games in the context of constructivist learning approaches. In addition, it provides an overview of several recent approaches and looks at issues associated with student perception, exploring how existing paradigms relate to these perceptions.
  • Keywords
    computer science education; educational technology; game theory; constructivist learning; educational environment; games; gateway; Computer aided instruction; Computer industry; Computer science; Environmental economics; Games; Industrial economics; Logic design; Logic programming; Outsourcing; Statistics; Media Impact; first-year computing; game development; games education; interactive media; introductory computing; multimedia and graphics;
  • fLanguage
    English
  • Journal_Title
    MultiMedia, IEEE
  • Publisher
    ieee
  • ISSN
    1070-986X
  • Type

    jour

  • DOI
    10.1109/MMUL.2009.40
  • Filename
    5167282