• DocumentCode
    1141883
  • Title

    Making Augmented Reality Practical on Mobile Phones, Part 2

  • Author

    Wagner, Daniel ; Schmalstieg, Dieter

  • Author_Institution
    Graz Univ. of Technol., Graz, Austria
  • Volume
    29
  • Issue
    4
  • fYear
    2009
  • Firstpage
    6
  • Lastpage
    9
  • Abstract
    In part 1, we introduced a software environment for augmented reality (AR) on mobile phones, discussed development and debugging strategies, and showed how to execute several tasks of a common AR system in parallel on a mobile device. Here, we discuss how to overcome the most severe limitations, such as memory, rendering speed, and computational power. We analyze in detail where an optimized mobile phone AR application spends most of its processing time and give an outlook on what to expect in the next few years.
  • Keywords
    augmented reality; mobile computing; rendering (computer graphics); storage management; augmented reality; computational power; memory limitation; mobile device; mobile phones; rendering speed; Application software; Augmented reality; Bandwidth; Cameras; Computer vision; Image coding; Image converters; Mobile handsets; Pipelines; Rendering (computer graphics); augmented reality; computer graphics; embedded systems; fixed-point operations; floating-point operations; mobile phones; rendering; software development;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.67
  • Filename
    5167481