• DocumentCode
    1144460
  • Title

    Fast Simulation of Realistic Trees

  • Author

    Weber, Jason P.

  • Author_Institution
    Virginia Polytech. Inst. & State Univ., Blacksburg, VA
  • Volume
    28
  • Issue
    3
  • fYear
    2008
  • Firstpage
    67
  • Lastpage
    75
  • Abstract
    Trees in 3D interactive applications began mostly as textured billboards, scaled semi- transparent pictures that spun around their vertical axis to face the viewer. Those situations where vegetation began to play a stronger foreground role required higher fidelity, and simple geometric structures emerged. Although initially rudimentary and sometimes combined with textured subshapes, these new forms signaled a focus on increasing requirements for botanical structures. We have developed a method that uses separable projections and streamlined mechanics to efficiently simulate the motion of vegetation. The associated algorithm is about 15 to 2,000 times faster than recently published methods.
  • Keywords
    computer animation; image texture; vegetation mapping; 3D interactive applications; computer animation; realistic tree simulation; textured subshapes; vegetation motion simulation; Animation; Geometry; Gravity; Layout; Quaternions; Shearing; Solids; Tree data structures; Vegetation mapping; Vehicles; computational geometry; computer graphics; object modeling; physically based modeling;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2008.51
  • Filename
    4497899