DocumentCode :
1144460
Title :
Fast Simulation of Realistic Trees
Author :
Weber, Jason P.
Author_Institution :
Virginia Polytech. Inst. & State Univ., Blacksburg, VA
Volume :
28
Issue :
3
fYear :
2008
Firstpage :
67
Lastpage :
75
Abstract :
Trees in 3D interactive applications began mostly as textured billboards, scaled semi- transparent pictures that spun around their vertical axis to face the viewer. Those situations where vegetation began to play a stronger foreground role required higher fidelity, and simple geometric structures emerged. Although initially rudimentary and sometimes combined with textured subshapes, these new forms signaled a focus on increasing requirements for botanical structures. We have developed a method that uses separable projections and streamlined mechanics to efficiently simulate the motion of vegetation. The associated algorithm is about 15 to 2,000 times faster than recently published methods.
Keywords :
computer animation; image texture; vegetation mapping; 3D interactive applications; computer animation; realistic tree simulation; textured subshapes; vegetation motion simulation; Animation; Geometry; Gravity; Layout; Quaternions; Shearing; Solids; Tree data structures; Vegetation mapping; Vehicles; computational geometry; computer graphics; object modeling; physically based modeling;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2008.51
Filename :
4497899
Link To Document :
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