DocumentCode
1144460
Title
Fast Simulation of Realistic Trees
Author
Weber, Jason P.
Author_Institution
Virginia Polytech. Inst. & State Univ., Blacksburg, VA
Volume
28
Issue
3
fYear
2008
Firstpage
67
Lastpage
75
Abstract
Trees in 3D interactive applications began mostly as textured billboards, scaled semi- transparent pictures that spun around their vertical axis to face the viewer. Those situations where vegetation began to play a stronger foreground role required higher fidelity, and simple geometric structures emerged. Although initially rudimentary and sometimes combined with textured subshapes, these new forms signaled a focus on increasing requirements for botanical structures. We have developed a method that uses separable projections and streamlined mechanics to efficiently simulate the motion of vegetation. The associated algorithm is about 15 to 2,000 times faster than recently published methods.
Keywords
computer animation; image texture; vegetation mapping; 3D interactive applications; computer animation; realistic tree simulation; textured subshapes; vegetation motion simulation; Animation; Geometry; Gravity; Layout; Quaternions; Shearing; Solids; Tree data structures; Vegetation mapping; Vehicles; computational geometry; computer graphics; object modeling; physically based modeling;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2008.51
Filename
4497899
Link To Document