DocumentCode
1156004
Title
The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering
Author
Williams, Andrew B.
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of Iowa, Iowa City, IA, USA
Volume
46
Issue
1
fYear
2003
fDate
2/1/2003 12:00:00 AM
Firstpage
206
Abstract
Teaching introductory programming skills and embedded systems design to undergraduate engineering students in a variety of disciplines requires delivering the teaching content according to their learning styles. This paper describes how the LEGO MINDSTORMS robots were introduced as hands-on educational technology for computer engineering and provides student feedback measurements on the effectiveness of using the LEGO MINDSTORMS robots.
Keywords
computer science education; control engineering education; embedded systems; programming; robots; teaching; LEGO MINDSTORMS robots; computer engineering; computer engineering teaching; embedded systems design; hands-on educational technology; introductory programming skills; learning styles; student feedback; undergraduate engineering students; Computer science education; Educational programs; Educational robots; Educational technology; Embedded system; Laboratories; Programming profession; Robot programming; Robot sensing systems; Service robots;
fLanguage
English
Journal_Title
Education, IEEE Transactions on
Publisher
ieee
ISSN
0018-9359
Type
jour
DOI
10.1109/TE.2002.808260
Filename
1183685
Link To Document