Title :
The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering
Author :
Williams, Andrew B.
Author_Institution :
Dept. of Electr. & Comput. Eng., Univ. of Iowa, Iowa City, IA, USA
fDate :
2/1/2003 12:00:00 AM
Abstract :
Teaching introductory programming skills and embedded systems design to undergraduate engineering students in a variety of disciplines requires delivering the teaching content according to their learning styles. This paper describes how the LEGO MINDSTORMS robots were introduced as hands-on educational technology for computer engineering and provides student feedback measurements on the effectiveness of using the LEGO MINDSTORMS robots.
Keywords :
computer science education; control engineering education; embedded systems; programming; robots; teaching; LEGO MINDSTORMS robots; computer engineering; computer engineering teaching; embedded systems design; hands-on educational technology; introductory programming skills; learning styles; student feedback; undergraduate engineering students; Computer science education; Educational programs; Educational robots; Educational technology; Embedded system; Laboratories; Programming profession; Robot programming; Robot sensing systems; Service robots;
Journal_Title :
Education, IEEE Transactions on
DOI :
10.1109/TE.2002.808260