DocumentCode :
1156004
Title :
The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering
Author :
Williams, Andrew B.
Author_Institution :
Dept. of Electr. & Comput. Eng., Univ. of Iowa, Iowa City, IA, USA
Volume :
46
Issue :
1
fYear :
2003
fDate :
2/1/2003 12:00:00 AM
Firstpage :
206
Abstract :
Teaching introductory programming skills and embedded systems design to undergraduate engineering students in a variety of disciplines requires delivering the teaching content according to their learning styles. This paper describes how the LEGO MINDSTORMS robots were introduced as hands-on educational technology for computer engineering and provides student feedback measurements on the effectiveness of using the LEGO MINDSTORMS robots.
Keywords :
computer science education; control engineering education; embedded systems; programming; robots; teaching; LEGO MINDSTORMS robots; computer engineering; computer engineering teaching; embedded systems design; hands-on educational technology; introductory programming skills; learning styles; student feedback; undergraduate engineering students; Computer science education; Educational programs; Educational robots; Educational technology; Embedded system; Laboratories; Programming profession; Robot programming; Robot sensing systems; Service robots;
fLanguage :
English
Journal_Title :
Education, IEEE Transactions on
Publisher :
ieee
ISSN :
0018-9359
Type :
jour
DOI :
10.1109/TE.2002.808260
Filename :
1183685
Link To Document :
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