• DocumentCode
    115836
  • Title

    Mobile connection: An examination of antecedents to engage consumer in social network app

  • Author

    Chen, Etta Y. I. ; Yu-Wen Lin

  • Author_Institution
    Coll. of Manage., Yuan Ze Univ., Chungli, Taiwan
  • fYear
    2014
  • fDate
    27-31 July 2014
  • Firstpage
    3184
  • Lastpage
    3190
  • Abstract
    With the popularity of mobile handset devices, such as smart phones or tablet computers, it is very convenient for consumers to access wireless service on the go and for service providers to offer very instant and location-based services (LBS) via mobile applications. Marketers prefer to adopt social network applications (SNAs) as a new customized marketing tool to connect with their consumers nowadays. As a result, consumers face a variety of choices in SNAs. How to engage consumers in one SNA should be important for the service providers and sponsoring brands of SNAs. This study intended to explore the motivation of consumer engagement in mobile SNAs by adopting the conceptual framework of content, process and social gratification in Uses and Gratification Theory. A questionnaire survey was designed to sampling the response of app users who reported to use any social network app on mobile devices. 543 valid questionnaires were reserved for further SEM analyses. Research findings provided the evidence that entertainment was the key content gratification that motivated more consumer engagement in SNAs. Process gratification of LBS and instant service were found to be critical to consumer engagement in SNAs. Lastly, socialization gratification of self-expression and social influence also enhanced consumer engagement in SNAs.
  • Keywords
    human computer interaction; marketing data processing; mobile computing; notebook computers; smart phones; social aspects of automation; social networking (online); LBS; SEM analysis; SNA; consumer engagement motivation; customized marketing tool; location-based services; mobile applications; mobile connection; mobile handset devices; self-expression socialization gratification; smart phones; social gratification; social influence; social network app; social network applications; sponsoring brands; tablet computers; uses-and-gratification theory; wireless service; Entertainment industry; Facebook; Internet; Media; Mobile communication; Mobile handsets;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Management of Engineering & Technology (PICMET), 2014 Portland International Conference on
  • Conference_Location
    Kanazawa
  • Type

    conf

  • Filename
    6921285