DocumentCode
115836
Title
Mobile connection: An examination of antecedents to engage consumer in social network app
Author
Chen, Etta Y. I. ; Yu-Wen Lin
Author_Institution
Coll. of Manage., Yuan Ze Univ., Chungli, Taiwan
fYear
2014
fDate
27-31 July 2014
Firstpage
3184
Lastpage
3190
Abstract
With the popularity of mobile handset devices, such as smart phones or tablet computers, it is very convenient for consumers to access wireless service on the go and for service providers to offer very instant and location-based services (LBS) via mobile applications. Marketers prefer to adopt social network applications (SNAs) as a new customized marketing tool to connect with their consumers nowadays. As a result, consumers face a variety of choices in SNAs. How to engage consumers in one SNA should be important for the service providers and sponsoring brands of SNAs. This study intended to explore the motivation of consumer engagement in mobile SNAs by adopting the conceptual framework of content, process and social gratification in Uses and Gratification Theory. A questionnaire survey was designed to sampling the response of app users who reported to use any social network app on mobile devices. 543 valid questionnaires were reserved for further SEM analyses. Research findings provided the evidence that entertainment was the key content gratification that motivated more consumer engagement in SNAs. Process gratification of LBS and instant service were found to be critical to consumer engagement in SNAs. Lastly, socialization gratification of self-expression and social influence also enhanced consumer engagement in SNAs.
Keywords
human computer interaction; marketing data processing; mobile computing; notebook computers; smart phones; social aspects of automation; social networking (online); LBS; SEM analysis; SNA; consumer engagement motivation; customized marketing tool; location-based services; mobile applications; mobile connection; mobile handset devices; self-expression socialization gratification; smart phones; social gratification; social influence; social network app; social network applications; sponsoring brands; tablet computers; uses-and-gratification theory; wireless service; Entertainment industry; Facebook; Internet; Media; Mobile communication; Mobile handsets;
fLanguage
English
Publisher
ieee
Conference_Titel
Management of Engineering & Technology (PICMET), 2014 Portland International Conference on
Conference_Location
Kanazawa
Type
conf
Filename
6921285
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