DocumentCode
1160042
Title
Enabling a continuum of virtual environment experiences
Author
Davis, Lisa ; Rolland, Jannick ; Imielinska, C.
Author_Institution
Sch. of Opt., Central Florida Univ., Orlando, FL, USA
Volume
23
Issue
2
fYear
2003
Firstpage
10
Lastpage
12
Abstract
We define a virtual environment as a set of surroundings that appear to a user through computer-generated sensory stimuli. The level of immersion-or sense of being in another world-that a user experiences within a VE relates to how much stimuli the computer delivers to the user. Thus, one can classify VEs along a virtuality continuum, which ranges from the real world to an entirely computer-generated environment. We present a technology that allows seamless transitions between levels of immersion in VEs. Milgram and Kishino (1994) first proposed the concept of a virtuality continuum in the context of visual displays. The concept of a virtuality continuum extends to multimodal VEs, which combine multiple sensory stimuli, including 3D sound and haptic capability, leading to a multidimensional virtuality continuum. Emerging applications will benefit from multiple levels of immersion, requiring innovative multimodal technologies and the ability to traverse the multidimensional virtuality continuum.
Keywords
virtual reality; 3D sound; computer generated sensory stimuli; haptic capability; immersion; multidimensional virtuality continuum; multimodal technologies; virtual environment; Augmented reality; Displays; Layout; Optical computing; Optical materials; Optical sensors; Switches; Ultraviolet sources; Virtual environment; Virtual reality;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2003.1185574
Filename
1185574
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