• DocumentCode
    1160042
  • Title

    Enabling a continuum of virtual environment experiences

  • Author

    Davis, Lisa ; Rolland, Jannick ; Imielinska, C.

  • Author_Institution
    Sch. of Opt., Central Florida Univ., Orlando, FL, USA
  • Volume
    23
  • Issue
    2
  • fYear
    2003
  • Firstpage
    10
  • Lastpage
    12
  • Abstract
    We define a virtual environment as a set of surroundings that appear to a user through computer-generated sensory stimuli. The level of immersion-or sense of being in another world-that a user experiences within a VE relates to how much stimuli the computer delivers to the user. Thus, one can classify VEs along a virtuality continuum, which ranges from the real world to an entirely computer-generated environment. We present a technology that allows seamless transitions between levels of immersion in VEs. Milgram and Kishino (1994) first proposed the concept of a virtuality continuum in the context of visual displays. The concept of a virtuality continuum extends to multimodal VEs, which combine multiple sensory stimuli, including 3D sound and haptic capability, leading to a multidimensional virtuality continuum. Emerging applications will benefit from multiple levels of immersion, requiring innovative multimodal technologies and the ability to traverse the multidimensional virtuality continuum.
  • Keywords
    virtual reality; 3D sound; computer generated sensory stimuli; haptic capability; immersion; multidimensional virtuality continuum; multimodal technologies; virtual environment; Augmented reality; Displays; Layout; Optical computing; Optical materials; Optical sensors; Switches; Ultraviolet sources; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2003.1185574
  • Filename
    1185574