DocumentCode :
1160421
Title :
Teaching data structures using competitive games
Author :
Lawrence, Ramon
Author_Institution :
Dept. of Comput. Sci., Univ. of Iowa, Iowa City, IA, USA
Volume :
47
Issue :
4
fYear :
2004
Firstpage :
459
Lastpage :
466
Abstract :
A motivated student is more likely to be a successful learner. Interesting assignments encourage student learning by actively engaging them in the material. Active student learning is especially important in an introductory data structures course where students learn the fundamentals of programming. In this paper, the author describes a project for a data structures course based on the idea of competitive programming. Competitive programming motivates student learning by allowing students to evaluate and improve their programs throughout an assignment by competing their code against instructor-defined code and the code of other students in a tournament environment. Pedagogical results indicate that the combination of game development and friendly student competition is a significant motivator for increased student performance.
Keywords :
competitive algorithms; computer science education; data structures; game theory; programming; unsupervised learning; active student learning; competitive game; competitive programming; data structure teaching; data structures course; educational games; Cities and towns; Computer architecture; Computer science; Data structures; Education; Engineering students; Learning systems; Programming profession; Software standards; Standards development; 65; Active learning; competition; competitive programming; data structures; educational games; motivation; strategy;
fLanguage :
English
Journal_Title :
Education, IEEE Transactions on
Publisher :
ieee
ISSN :
0018-9359
Type :
jour
DOI :
10.1109/TE.2004.825053
Filename :
1356094
Link To Document :
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