• DocumentCode
    1160459
  • Title

    Theory and practice behind the course designing enterprisewide IT systems

  • Author

    Wegmann, Alain

  • Author_Institution
    Sch. of Comput. & Commun. Sci., Ecole Polytechnique Federale de Lausanne, Switzerland
  • Volume
    47
  • Issue
    4
  • fYear
    2004
  • Firstpage
    490
  • Lastpage
    496
  • Abstract
    As a consequence of the co-evolution of business and information technology (IT), the responsibilities of software engineers are expanding. They are becoming much more involved in business-related issues. When defining computing curriculums, this trend needs to be taken into consideration, for example, by proposing courses on business and IT integration. This paper presents a transdisciplinary, problem-based learning course that addresses business and IT. The target audience is computer science and software engineering students. The course has three modules: a competitive game to illustrate business thinking, role-playing to practice IT requirement analysis, and an IT integration project to present how modern off-the-shelf technologies contribute to IT system realization. Each module has several sections comprising experiential learning and traditional ex cathedra lectures. The originality of the course lies in the combination of breadth of the subject and depth on what is taught. The goals of the course and its detailed contents are presented: the emphasis is on the process-related/technical and emotional learning experience by the students and on the author´s experiences gained from teaching that course.
  • Keywords
    competitive algorithms; computer science education; design engineering; educational courses; game theory; information technology; teaching; business thinking; competitive game; computer science student; course design; enterprisewide IT systems; information technology; problem-based learning course; software engineering student; Computer aided manufacturing; Computer integrated manufacturing; Computer science; Design engineering; Education; Information technology; Marketing management; Research and development management; Software development management; Software engineering; 65; Business and information technology alignment; business process modeling; enterprise architecture; experiential learning; information technology system integration; problem-based teaching; requirement engineering;
  • fLanguage
    English
  • Journal_Title
    Education, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9359
  • Type

    jour

  • DOI
    10.1109/TE.2004.825059
  • Filename
    1356098