• DocumentCode
    116048
  • Title

    Serious games based approach to cyber security concept learning: Indian context

  • Author

    Raman, Raghu ; Lal, Amit ; Achuthan, Krishnashree

  • Author_Institution
    Center for Res. in Adv. Technol. for Educ., Amrita Univ., Coimbatore, India
  • fYear
    2014
  • fDate
    6-8 March 2014
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    In the world of computer based gaming most of them are purely for entertainment but recently serious games are also emerging. Our research study focused primarily on a type of serious game with multiple scenarios designed specifically to support cyber security concept learning. We studied the impact of game based learning on cyber security graduate engineering students (N=20). Existing game scenarios were enhanced with summative assessments. A control group (EG1=10) was given the summative test without playing the game and a different group (EG2=10) was given the same test after playing the game. Results indicate that EG2 had better learning outcomes though there was learning curve with the game itself.
  • Keywords
    computer aided instruction; computer science education; security of data; serious games (computing); Indian context; computer based gaming; cyber security concept learning; entertainment; learning curve; learning outcomes; serious games based approach; summative assessments; Communication networks; Computer security; Educational institutions; Games; Information security; CyberCIEGE; Serious games; awareness; network security;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Green Computing Communication and Electrical Engineering (ICGCCEE), 2014 International Conference on
  • Conference_Location
    Coimbatore
  • Type

    conf

  • DOI
    10.1109/ICGCCEE.2014.6921392
  • Filename
    6921392