• DocumentCode
    1161627
  • Title

    Transparency and antialiasing algorithms implemented with the virtual pixel maps technique

  • Author

    Mammen, Abraham

  • Author_Institution
    Stellar Computer, Newton, MA, USA
  • Volume
    9
  • Issue
    4
  • fYear
    1989
  • fDate
    7/1/1989 12:00:00 AM
  • Firstpage
    43
  • Lastpage
    55
  • Abstract
    The benefits of the virtual pixel maps technique in the support of high-quality rendering operations are described. A dedicated frame buffer with a fixed number of bits per pixel is inappropriate for implementing high-quality rendering techniques within the framework of a graphics computer system. The virtual pixel maps feature is an elegant abstraction for solving problems that inherently require a large number of bits per pixel. A system implementation is presented to illustrate the types of hardware rendering algorithms that benefit from the concept of virtual pixel maps. Two specific algorithms, namely, transparency and antialiasing, are used as examples, but many other algorithms could easily be adapted to such an environment.<>
  • Keywords
    computer graphics; data structures; virtual storage; antialiasing algorithms; elegant abstraction; graphics computer system; hardware rendering algorithms; high-quality rendering operations; system implementation; transparency algorithm; virtual pixel maps feature; virtual pixel maps technique; Application software; Computer applications; Computer displays; Computer graphics; Geometrical optics; Material properties; Optical buffering; Rendering (computer graphics); Solid modeling; Sorting;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.31463
  • Filename
    31463