DocumentCode :
1161627
Title :
Transparency and antialiasing algorithms implemented with the virtual pixel maps technique
Author :
Mammen, Abraham
Author_Institution :
Stellar Computer, Newton, MA, USA
Volume :
9
Issue :
4
fYear :
1989
fDate :
7/1/1989 12:00:00 AM
Firstpage :
43
Lastpage :
55
Abstract :
The benefits of the virtual pixel maps technique in the support of high-quality rendering operations are described. A dedicated frame buffer with a fixed number of bits per pixel is inappropriate for implementing high-quality rendering techniques within the framework of a graphics computer system. The virtual pixel maps feature is an elegant abstraction for solving problems that inherently require a large number of bits per pixel. A system implementation is presented to illustrate the types of hardware rendering algorithms that benefit from the concept of virtual pixel maps. Two specific algorithms, namely, transparency and antialiasing, are used as examples, but many other algorithms could easily be adapted to such an environment.<>
Keywords :
computer graphics; data structures; virtual storage; antialiasing algorithms; elegant abstraction; graphics computer system; hardware rendering algorithms; high-quality rendering operations; system implementation; transparency algorithm; virtual pixel maps feature; virtual pixel maps technique; Application software; Computer applications; Computer displays; Computer graphics; Geometrical optics; Material properties; Optical buffering; Rendering (computer graphics); Solid modeling; Sorting;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.31463
Filename :
31463
Link To Document :
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