• DocumentCode
    1161643
  • Title

    Reduced-complexity graphics

  • Author

    Voorhies, Douglas

  • Author_Institution
    Apollo Computer, Chelmsford, MA, USA
  • Volume
    9
  • Issue
    4
  • fYear
    1989
  • fDate
    7/1/1989 12:00:00 AM
  • Firstpage
    63
  • Lastpage
    70
  • Abstract
    RISC (reduced-instruction-set-computer) CPU design concepts are used as the basis for a more general design philosophy applicable to graphics. The 3D graphics subsystem for the Apollo DN10000 is based on applying a RISC philosophy to the rendering problem. All structure-walking and floating-point computations are handled in the general-purpose CPU(s), and a simple, fast-cycle-time drawing engine synthesizes pixels and writes them into the bitmap. In the control and pixel-addressing logic, RISC ideas are applied directly and effectively; in color synthesis, however, they did not prove as useful. Several RISC concepts were ultimately fundamental to achieving design simplifications and allowed a better utilization of VLSI CMOS technology.<>
  • Keywords
    VLSI; computer graphic equipment; computer graphics; reduced instruction set computing; 3D graphics subsystem; Apollo DN10000; RISC CPU design; RISC concepts; RISC ideas; RISC philosophy; VLSI CMOS technology; bitmap; color synthesis; design simplifications; fast-cycle-time drawing engine; floating-point computations; general design philosophy; pixel-addressing logic; reduced-complexity graphics; reduced-instruction-set-computer; rendering problem; structure-walking; Clocks; Computer graphics; Delay; Displays; Engines; Explosions; Hardware; Reduced instruction set computing; Rendering (computer graphics); Workstations;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.31465
  • Filename
    31465