• DocumentCode
    1161805
  • Title

    A fixed-point DSP for graphics engines

  • Author

    Johnson, Matthew

  • Author_Institution
    Analog Devices, Norwood, MA, USA
  • Volume
    9
  • Issue
    4
  • fYear
    1989
  • Firstpage
    63
  • Lastpage
    77
  • Abstract
    The use of the 16-bit ADSP-2100 digital signal microprocessor as a fixed-point, low-end graphics engine for applications such as video games and small computer graphics packages is examined. It serves as the basis for a complete, hardware-oriented approach to performing graphics operations on a 3-D database. Normalization and formatting are performed to avoid overflow and preserve data formats through the transformation operation. Data structures that facilitate object rendering through the Bresenham line-segment drawing algorithm are used. A 3*3 rotation matrix is derived for this application, and the means for implementing translation, scaling, perspective, and zooming are described.<>
  • Keywords
    computer graphics; computerised picture processing; digital signal processing chips; 16 bit; 3-D database; ADSP-2100; DSP; digital signal microprocessor; graphics engines; graphics operations; line-segment drawing algorithm; Application software; Computer graphics; Data structures; Databases; Digital signal processing; Engines; Games; Microprocessors; Packaging; Rendering (computer graphics);
  • fLanguage
    English
  • Journal_Title
    Micro, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1732
  • Type

    jour

  • DOI
    10.1109/40.31488
  • Filename
    31488