DocumentCode :
1161805
Title :
A fixed-point DSP for graphics engines
Author :
Johnson, Matthew
Author_Institution :
Analog Devices, Norwood, MA, USA
Volume :
9
Issue :
4
fYear :
1989
Firstpage :
63
Lastpage :
77
Abstract :
The use of the 16-bit ADSP-2100 digital signal microprocessor as a fixed-point, low-end graphics engine for applications such as video games and small computer graphics packages is examined. It serves as the basis for a complete, hardware-oriented approach to performing graphics operations on a 3-D database. Normalization and formatting are performed to avoid overflow and preserve data formats through the transformation operation. Data structures that facilitate object rendering through the Bresenham line-segment drawing algorithm are used. A 3*3 rotation matrix is derived for this application, and the means for implementing translation, scaling, perspective, and zooming are described.<>
Keywords :
computer graphics; computerised picture processing; digital signal processing chips; 16 bit; 3-D database; ADSP-2100; DSP; digital signal microprocessor; graphics engines; graphics operations; line-segment drawing algorithm; Application software; Computer graphics; Data structures; Databases; Digital signal processing; Engines; Games; Microprocessors; Packaging; Rendering (computer graphics);
fLanguage :
English
Journal_Title :
Micro, IEEE
Publisher :
ieee
ISSN :
0272-1732
Type :
jour
DOI :
10.1109/40.31488
Filename :
31488
Link To Document :
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