DocumentCode
1163615
Title
A trigonal prism-based method for hair image generation
Author
Watanabe, Yasuhiko ; Suenaga, Yasuhito
Volume
12
Issue
1
fYear
1992
Firstpage
47
Lastpage
53
Abstract
The difficulties involved in modeling and rendering hair in computer graphics are described. An efficient method using a trigonal prism model to render individual human hairs is presented. A wisp model easily controls hair shape with a few parameters. The method also proves effective for rendering eyebrows, eyelashes, beards, moustaches, clothes and personal ornaments such as earrings and hair accessories. A double z-buffer generates the backlighting effect. A simple parabola approximates wisp loci for hair animation. The method makes it possible to draw an enormous number of hairs within a reasonably short time.<>
Keywords
computer animation; computerised picture processing; backlighting effect; beards; clothes; computer graphics; double z-buffer; earrings; eyebrows; eyelashes; hair accessories; hair animation; hair image generation; hair shape; human hairs; moustaches; personal ornaments; simple parabola; trigonal prism model; wisp loci; wisp model; Animation; Anisotropic magnetoresistance; Computational modeling; Computer graphics; Hair; Humans; Image generation; Optical reflection; Rendering (computer graphics); Shape;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.135883
Filename
135883
Link To Document