• DocumentCode
    116683
  • Title

    Competition between real-life friends and virtual-life friends

  • Author

    Bin Fang ; Qiang Ye

  • Author_Institution
    Sch. of Manage., Harbin Inst. of Technol., Harbin, China
  • fYear
    2014
  • fDate
    17-20 Aug. 2014
  • Firstpage
    771
  • Lastpage
    777
  • Abstract
    With the rapid growth of social gaming market, it is of importance to investigate how to encourage players to contribute more economic value to the company. We analyzed a social gaming dataset from one of the social media leaders in China. The result suggests social influence from players´ friends is one factor derive players to spend money. Also, it suggests social influence generated by friends known only in the game is statistically stronger than by friends known also in the real world.
  • Keywords
    computer games; data analysis; marketing data processing; virtual reality; dataset; economic value; real world; real-life friends; social gaming market; social media leaders; virtual-life friends; Companies; Conferences; Data models; Economics; Games; Robustness; Social network services; social gaming; social influence; virtual-life;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advances in Social Networks Analysis and Mining (ASONAM), 2014 IEEE/ACM International Conference on
  • Conference_Location
    Beijing
  • Type

    conf

  • DOI
    10.1109/ASONAM.2014.6921673
  • Filename
    6921673