• DocumentCode
    1167167
  • Title

    Special education and rehabilitation: teaching and healing with interactive graphics

  • Author

    Takács, Barnabás

  • Volume
    25
  • Issue
    5
  • fYear
    2005
  • Firstpage
    40
  • Lastpage
    48
  • Abstract
    The key thesis of this work stipulates that current human-computer interfaces for education and rehabilitation can be greatly improved by recognizing the long-term need for a novel communication layer that can serve as an intermediary between users and today´s systems of ever increasing complexity. A special education and rehabilitation system employs real-time interactive computer graphics and photorealistic virtual humans to implement an emotional modulation technique that increases learning efficiency. Emotions play a vital role in a student´s ability to memorize and learn new material. Emotions act as a catalyst in the process of transforming information into knowledge, and thus the effectiveness of computer-based learning can be greatly improved if we incorporate emotions into computer use as a learning tool. Tutors, teachers, and professors achieve this effect - called emotional modulation-on a daily basis, using their charisma and other personal and motivational qualities during the time they invest in their students. Therefore, using virtual humans to mimic the natural face-to-face dialogue that normally takes place between student and tutor in real life forms the foundation of a unique and critically important enabling technology for teaching in the future.
  • Keywords
    computer aided instruction; computer animation; emotion recognition; realistic images; teaching; virtual reality; computer-based learning; education system; emotional modulation technique; face-to-face dialogue; human-computer interfaces; photorealistic virtual humans; real-time interactive graphics teaching; rehabilitation system; Communication effectiveness; Computer graphics; Computer interfaces; Computer science education; Face; Facial animation; Humans; Intelligent agent; Pediatrics; Speech recognition; ACE; behavior control; human-computer interaction (HCI); real-time animation; rehabilitation; virtual-human interface; vision and perception; Computer Graphics; Computer-Assisted Instruction; Education, Special; Educational Technology; Patient Education; Rehabilitation; Teaching; Therapy, Computer-Assisted; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2005.113
  • Filename
    1510538