DocumentCode :
117022
Title :
Just-in-time shader program generation for fixed function graphics pipeline emulation
Author :
Nakhoon Baek
Author_Institution :
Kyungpook Nat. Univ., Daegu, South Korea
fYear :
2014
fDate :
10-13 Jan. 2014
Firstpage :
500
Lastpage :
501
Abstract :
On various consumer electronics devices including smart phones and table PC´s, the 3D graphics architectures are rapidly changing from fixed function pipelines to programmable pipelines. To execute the traditional graphics applications on the modern programmable pipelines, shader programs are used for their emulations. In this paper, we present an efficient way of the most suitable shader program generation for the given configurations. Comparing to the previously used shader programs, our just-in-time approach shows remarkable speed-ups, to give much more convenience for their consumers.
Keywords :
application program interfaces; computer graphics; graphics processing units; software architecture; 3D graphics architectures; consumer electronics devices; fixed-function graphics pipeline emulation; just-in-time shader program generation; programmable pipelines; smart phones; table PC; Consumer electronics; Emulation; Graphics; Graphics processing units; Pipelines; Smart phones; Three-dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (ICCE), 2014 IEEE International Conference on
Conference_Location :
Las Vegas, NV
ISSN :
2158-3994
Print_ISBN :
978-1-4799-1290-2
Type :
conf
DOI :
10.1109/ICCE.2014.6776104
Filename :
6776104
Link To Document :
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