DocumentCode
117022
Title
Just-in-time shader program generation for fixed function graphics pipeline emulation
Author
Nakhoon Baek
Author_Institution
Kyungpook Nat. Univ., Daegu, South Korea
fYear
2014
fDate
10-13 Jan. 2014
Firstpage
500
Lastpage
501
Abstract
On various consumer electronics devices including smart phones and table PC´s, the 3D graphics architectures are rapidly changing from fixed function pipelines to programmable pipelines. To execute the traditional graphics applications on the modern programmable pipelines, shader programs are used for their emulations. In this paper, we present an efficient way of the most suitable shader program generation for the given configurations. Comparing to the previously used shader programs, our just-in-time approach shows remarkable speed-ups, to give much more convenience for their consumers.
Keywords
application program interfaces; computer graphics; graphics processing units; software architecture; 3D graphics architectures; consumer electronics devices; fixed-function graphics pipeline emulation; just-in-time shader program generation; programmable pipelines; smart phones; table PC; Consumer electronics; Emulation; Graphics; Graphics processing units; Pipelines; Smart phones; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ICCE), 2014 IEEE International Conference on
Conference_Location
Las Vegas, NV
ISSN
2158-3994
Print_ISBN
978-1-4799-1290-2
Type
conf
DOI
10.1109/ICCE.2014.6776104
Filename
6776104
Link To Document