• DocumentCode
    117022
  • Title

    Just-in-time shader program generation for fixed function graphics pipeline emulation

  • Author

    Nakhoon Baek

  • Author_Institution
    Kyungpook Nat. Univ., Daegu, South Korea
  • fYear
    2014
  • fDate
    10-13 Jan. 2014
  • Firstpage
    500
  • Lastpage
    501
  • Abstract
    On various consumer electronics devices including smart phones and table PC´s, the 3D graphics architectures are rapidly changing from fixed function pipelines to programmable pipelines. To execute the traditional graphics applications on the modern programmable pipelines, shader programs are used for their emulations. In this paper, we present an efficient way of the most suitable shader program generation for the given configurations. Comparing to the previously used shader programs, our just-in-time approach shows remarkable speed-ups, to give much more convenience for their consumers.
  • Keywords
    application program interfaces; computer graphics; graphics processing units; software architecture; 3D graphics architectures; consumer electronics devices; fixed-function graphics pipeline emulation; just-in-time shader program generation; programmable pipelines; smart phones; table PC; Consumer electronics; Emulation; Graphics; Graphics processing units; Pipelines; Smart phones; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ICCE), 2014 IEEE International Conference on
  • Conference_Location
    Las Vegas, NV
  • ISSN
    2158-3994
  • Print_ISBN
    978-1-4799-1290-2
  • Type

    conf

  • DOI
    10.1109/ICCE.2014.6776104
  • Filename
    6776104