DocumentCode
1174074
Title
Dynamic interactions in physically realistic collaborative virtual environments
Author
Jorissen, Pieter ; Wijnants, Maarten ; Lamotte, Wim
Author_Institution
Expertise Centre for Digital Media, Hasselt Univ., Diepenbeek, Belgium
Volume
11
Issue
6
fYear
2005
Firstpage
649
Lastpage
660
Abstract
This work describes our efforts in creating a general object interaction framework for dynamic collaborative virtual environments. Furthermore, we increase the realism of the interactive world by using a rigid body simulator to calculate all actor and object movements. The main idea behind our interactive platform is to construct a virtual world using only objects that contain their own interaction information. As a result, the object interactions are application independent and only a single scheme is required to handle all interactions in the virtual world. In order to have more dynamic interactions, we also created a new and efficient way for human users to dynamically interact within virtual worlds through their avatar. In particular, we show how inverse kinematics can be used to increase the interaction possibilities and realism in collaborative virtual environments. This results in a higher feeling of presence for connected users and allows for easy, on-the-fly creation of new interactions. For the distribution of both the interactive objects and the dynamic avatar interactions, we keep the network load as low as possible. To demonstrate the effectiveness of our techniques, we incorporate them into an existing CVE framework.
Keywords
augmented reality; avatars; computer animation; graphical user interfaces; groupware; motion estimation; augmented virtual reality; computer animation; computer-supported cooperative work; dynamic avatar interaction; inverse kinematics; object movement; physically realistic collaborative virtual environment; realism; rigid body simulator; synchronous interaction; Animation; Application software; Avatars; Collaboration; Collaborative work; Computational modeling; Computer simulation; Humans; Kinematics; Virtual environment; Index Terms- Artificial; and virtual realities; animation; augmented; computer-supported cooperative work; simulation.; synchronous interaction; Computer Simulation; Computer Systems; Cybernetics; Data Display; Environment; Humans; Imaging, Three-Dimensional; Man-Machine Systems; Models, Biological; Online Systems; Touch; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2005.100
Filename
1512016
Link To Document