DocumentCode
1174134
Title
Real-time 3D human capture system for mixed-reality art and entertainment
Author
Nguyen, Ta Huynh Duy ; Qui, Tran Cong Thien ; Xu, Ke ; Cheok, Adrian David ; Teo, Sze Lee ; Zhou, ZhiYing ; Mallawaarachchi, Asitha ; Lee, Shang Ping ; Liu, Wei ; Teo, Hui Siang ; Thang, Le Nam ; Li, Yu ; Kato, Hirokazu
Author_Institution
Res. Techno Plaza, Nanyang Technol. Univ., Singapore
Volume
11
Issue
6
fYear
2005
Firstpage
706
Lastpage
721
Abstract
A real-time system for capturing humans in 3D and placing them into a mixed reality environment is presented in this paper. Nine cameras surrounding her capture the subject. Looking through a head-mounted-display with a camera in front pointing at a marker, the user can see the 3D image of this subject overlaid onto a mixed reality scene. The 3D images of the subject viewed from this viewpoint are constructed using a robust and fast shape-from-silhouette algorithm. The paper also presents several techniques to produce good quality and speed up the whole system. The frame rate of our system is around 25 fps using only standard Intel processor-based personal computers. Besides a remote live 3D conferencing and collaborating system, we also describe an application of the system in art and entertainment, named Magic Land, which is a mixed reality environment where captured avatars of human and 3D computer generated virtual animations can form an interactive story and play with each other. This system demonstrates many technologies in human computer interaction: mixed reality, tangible interaction, and 3D communication. The result of the user study not only emphasizes the benefits, but also addresses some issues of these technologies.
Keywords
art; computer animation; entertainment; groupware; helmet mounted displays; human computer interaction; real-time systems; teleconferencing; virtual reality; 3D communication; 3D computer generated virtual animation; Intel processor-based personal computer; Magic Land; camera; collaborating system; entertainment; fast shape-from-silhouette algorithm; head-mounted-display; human computer interaction; mixed-reality art; real-time 3D human capture system; remote live 3D conferencing; tangible interaction; Application software; Art; Cameras; Collaboration; Humans; Layout; Microcomputers; Real time systems; Robustness; Virtual reality; Index Terms- 3D viewpoint; art; entertainment.; mixed reality; tangible interaction; Art; Computer Simulation; Computer Systems; Data Display; Environment; Equipment Design; Equipment Failure Analysis; Humans; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Leisure Activities; Man-Machine Systems; Models, Biological; Multimedia; Online Systems; Signal Processing, Computer-Assisted; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2005.105
Filename
1512021
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