DocumentCode :
1177334
Title :
Randomized pursuit-evasion in a polygonal environment
Author :
Isler, Volkan ; Kannan, Sampath ; Khanna, Sanjeev
Author_Institution :
Center for Inf. Technol. Res. in the Interest of Soc., Univ. of California, Berkeley, CA, USA
Volume :
21
Issue :
5
fYear :
2005
Firstpage :
875
Lastpage :
884
Abstract :
This paper contains two main results. First, we revisit the well-known visibility-based pursuit-evasion problem, and show that in contrast to deterministic strategies, a single pursuer can locate an unpredictable evader in any simply connected polygonal environment, using a randomized strategy. The evader can be arbitrarily faster than the pursuer, and it may know the position of the pursuer at all times, but it does not have prior knowledge of the random decisions made by the pursuer. Second, using the randomized algorithm, together with the solution to a problem called the "lion and man problem" as subroutines, we present a strategy for two pursuers (one of which is at least as fast as the evader) to quickly capture an evader in a simply connected polygonal environment. We show how this strategy can be extended to obtain a strategy for a polygonal room with a door, two pursuers who have only line-of-sight communication, and a single pursuer (at the expense of increased capture time).
Keywords :
deterministic algorithms; path planning; randomised algorithms; robots; deterministic strategy; polygonal environment; randomized algorithm; randomized pursuit evasion; robots; visibility pursuit evasion problem; Air traffic control; Collision avoidance; Engineering profession; Equations; Game theory; Information science; Information technology; Path planning; Pursuit algorithms; Robots; Dynamic noncooperative game theory; path planning; pursuit–evasion games; randomized algorithms;
fLanguage :
English
Journal_Title :
Robotics, IEEE Transactions on
Publisher :
ieee
ISSN :
1552-3098
Type :
jour
DOI :
10.1109/TRO.2005.851373
Filename :
1512346
Link To Document :
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