DocumentCode
1183437
Title
Discovering 3D Surface Information Values from Gameplayers
Author
Dixit, Priyesh N. ; Youngblood, G. Michael
Author_Institution
Univ. of North Carolina at Charlotte, Charlotte, NC
Volume
29
Issue
2
fYear
2009
Firstpage
30
Lastpage
38
Abstract
A novel algorithm discovers surface information values from collected player data. Designers can use this information to place artifacts so as to improve or obscure observation, as intended. In a validation user study that implemented this approach, players viewed 84 percent of artifacts placed in high-value information locations.
Keywords
computer games; interactive systems; 3D surface information values; gameplayers; information artifacts; interactive environment; Algorithm design and analysis; Databases; Iterative algorithms; Surface texture; HIIVVE tool; data visualization; feature placement; game environments; information value; interactive 3D game;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2009.24
Filename
4797514
Link To Document