• DocumentCode
    1183437
  • Title

    Discovering 3D Surface Information Values from Gameplayers

  • Author

    Dixit, Priyesh N. ; Youngblood, G. Michael

  • Author_Institution
    Univ. of North Carolina at Charlotte, Charlotte, NC
  • Volume
    29
  • Issue
    2
  • fYear
    2009
  • Firstpage
    30
  • Lastpage
    38
  • Abstract
    A novel algorithm discovers surface information values from collected player data. Designers can use this information to place artifacts so as to improve or obscure observation, as intended. In a validation user study that implemented this approach, players viewed 84 percent of artifacts placed in high-value information locations.
  • Keywords
    computer games; interactive systems; 3D surface information values; gameplayers; information artifacts; interactive environment; Algorithm design and analysis; Databases; Iterative algorithms; Surface texture; HIIVVE tool; data visualization; feature placement; game environments; information value; interactive 3D game;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.24
  • Filename
    4797514