DocumentCode
1183459
Title
Serious Games for Immersive Cultural Training: Creating a Living World
Author
Zielke, Marjorie A. ; Evans, Monica J. ; Dufour, Frank ; Christopher, Timothy V. ; Donahue, Jumanne K. ; Johnson, Phillip ; Jennings, Erin B. ; Friedman, Brent S. ; Ounekeo, Phonesury L. ; Flores, Ricardo
Author_Institution
Univ. of Texas at Dallas, Dallas, TX
Volume
29
Issue
2
fYear
2009
Firstpage
49
Lastpage
60
Abstract
Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct.
Keywords
behavioural sciences computing; computer aided instruction; computer games; 3D asymmetric domain analysis and training; cognitive complexity; cultural models; immersive cultural training; learning; serious games; Asphalt; Cities and towns; Cultural differences; Engines; Ethics; Games; Humans; Rain; Shape; Visualization; computer applications; computing milieu; games; personal computing; serious games; social and behavioral sciences;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2009.30
Filename
4797516
Link To Document