• DocumentCode
    1183459
  • Title

    Serious Games for Immersive Cultural Training: Creating a Living World

  • Author

    Zielke, Marjorie A. ; Evans, Monica J. ; Dufour, Frank ; Christopher, Timothy V. ; Donahue, Jumanne K. ; Johnson, Phillip ; Jennings, Erin B. ; Friedman, Brent S. ; Ounekeo, Phonesury L. ; Flores, Ricardo

  • Author_Institution
    Univ. of Texas at Dallas, Dallas, TX
  • Volume
    29
  • Issue
    2
  • fYear
    2009
  • Firstpage
    49
  • Lastpage
    60
  • Abstract
    Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct.
  • Keywords
    behavioural sciences computing; computer aided instruction; computer games; 3D asymmetric domain analysis and training; cognitive complexity; cultural models; immersive cultural training; learning; serious games; Asphalt; Cities and towns; Cultural differences; Engines; Ethics; Games; Humans; Rain; Shape; Visualization; computer applications; computing milieu; games; personal computing; serious games; social and behavioral sciences;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.30
  • Filename
    4797516