• DocumentCode
    1184462
  • Title

    South Korea beats the world in broadband gaming

  • Author

    Krikke, J.

  • Volume
    10
  • Issue
    2
  • fYear
    2003
  • Firstpage
    12
  • Lastpage
    14
  • Abstract
    South Korea has found the killer application for broadband services: online gaming. Korea´s broadband revolution has taken much of the world by surprise. In 2001, Korea had a third of all asymmetric digital subscriber lines (ADSL) in the world. In January 2003, Korea´s Ministry of Information and Communication announced that 26.27 million South Koreans had access to broadband, more than 50 percent of the population. In comparison, the penetration rate in the US and the European Union is barely 10 percent. The overall market for video games, both online gaming and packaged software, is growing faster than the market for movies and music.
  • Keywords
    Internet; broadband networks; computer games; Internet; Mmorpgs; South Korea; broadband gaming; computer games; online video gaming; Asia; Blood; Collaborative work; Games; Motion pictures; Packaging machines; Planets; Software packages; Subscriptions; Video sharing;
  • fLanguage
    English
  • Journal_Title
    MultiMedia, IEEE
  • Publisher
    ieee
  • ISSN
    1070-986X
  • Type

    jour

  • DOI
    10.1109/MMUL.2003.1195156
  • Filename
    1195156