DocumentCode
1184462
Title
South Korea beats the world in broadband gaming
Author
Krikke, J.
Volume
10
Issue
2
fYear
2003
Firstpage
12
Lastpage
14
Abstract
South Korea has found the killer application for broadband services: online gaming. Korea´s broadband revolution has taken much of the world by surprise. In 2001, Korea had a third of all asymmetric digital subscriber lines (ADSL) in the world. In January 2003, Korea´s Ministry of Information and Communication announced that 26.27 million South Koreans had access to broadband, more than 50 percent of the population. In comparison, the penetration rate in the US and the European Union is barely 10 percent. The overall market for video games, both online gaming and packaged software, is growing faster than the market for movies and music.
Keywords
Internet; broadband networks; computer games; Internet; Mmorpgs; South Korea; broadband gaming; computer games; online video gaming; Asia; Blood; Collaborative work; Games; Motion pictures; Packaging machines; Planets; Software packages; Subscriptions; Video sharing;
fLanguage
English
Journal_Title
MultiMedia, IEEE
Publisher
ieee
ISSN
1070-986X
Type
jour
DOI
10.1109/MMUL.2003.1195156
Filename
1195156
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