DocumentCode :
1185538
Title :
Learning object-oriented design by creating games
Author :
Overmars, Mark
Author_Institution :
Dept. of Comput. Sci., Utrecht Univ., Netherlands
Volume :
23
Issue :
5
fYear :
2005
Firstpage :
11
Lastpage :
13
Abstract :
Playing computer games is a popular recreational activity for young people. Creating a state-of-the-art commercial computer game is an incredibly difficult task. Writing a game like Pac-Man from scratch in a modern programming language is still difficult. Fortunately, several currently available tools make game creation easier. These tools can be used to create more complex games, but they offer only limited programming possibilities. Many similar packages exist. One such program is Game Maker, which is a rapid-application development tool. The Game Maker interface uses an object-oriented, event-driven approach. With Game Maker´s drag-and-drop techniques, users can create games without writing a single line of code. But the program also includes an interpreted programming language. The program produces stand-alone games that can be distributed freely: a version of Game Maker, itself, is available for free as well.
Keywords :
computer games; graphical user interfaces; object-oriented programming; Game Maker interface; computer games; event-driven approach; object-oriented design; rapid-application development tool; Animation; Artificial intelligence; Avatars; Clocks; Control systems; Guns; Incentive schemes; Object oriented programming; Programming profession; Sprites (computer);
fLanguage :
English
Journal_Title :
Potentials, IEEE
Publisher :
ieee
ISSN :
0278-6648
Type :
jour
DOI :
10.1109/MP.2005.1368910
Filename :
1368910
Link To Document :
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