DocumentCode
1186406
Title
Distributed Virtual Reality environments based on rewriting systems
Author
Noser, Hansrudi ; Stern, Christian ; Stucki, Peter
Author_Institution
Dept. of Inf. Technol., Zurich Univ., Switzerland
Volume
9
Issue
2
fYear
2003
Firstpage
213
Lastpage
225
Abstract
Ideally, virtual worlds should be dynamic, mutable, and complex in order to be attractive for immersed users. As such worlds can be designed easily by rewriting techniques, we propose a distributed Virtual Reality (VR) system that is based on an interactive animation system using a rewriting technique for geometric and behavioral modeling. The emphasis is on concepts and extensions for the integration of user immersion, user interaction, and networking into a rewriting-based animation system, Finally, the modeling of a ball game with two immersed users, as well as a virtual park, serve as case studies to illustrate the proposed concepts and extensions.
Keywords
computer animation; distributed processing; groupware; rewriting systems; virtual reality; ball game; behavioral; computer animation; distributed Virtual Reality system; distributed environment; geometric modeling; immersed users; interactive animation system; mayer-systems; rewriting techniques; rewriting-based animation system; user immersion; user interaction; user networking; virtual park; virtual worlds; Animation; Geometry; Graphics; Layout; Object oriented modeling; Prototypes; Solid modeling; Virtual environment; Virtual reality; XML;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2003.1196008
Filename
1196008
Link To Document