DocumentCode
1189958
Title
R68-53 A System for Interactive Graphical Programming
Author
Sutherland, W.R.
Issue
12
fYear
1968
Firstpage
1181
Lastpage
1182
Abstract
This paper describes a scheme for organizing and creating the control portions of an interactive graphical program. Since the response of such a program to some console input may depend on the history of previous inputs, the author structures his control programs as finite-state automatons. Thus state diagrams are used as the notation for defining the behavior of an interactive graphical program. Such notation does indeed add clarity and order to the description of this information.
Keywords
Assembly; Automata; Automatic control; Computer graphics; Control systems; Data structures; History; Organizing; Program processors; Programming profession;
fLanguage
English
Journal_Title
Computers, IEEE Transactions on
Publisher
ieee
ISSN
0018-9340
Type
jour
DOI
10.1109/TC.1968.226887
Filename
1687293
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