• DocumentCode
    119572
  • Title

    Interactive Tangible Word Game

  • Author

    Pinkaew, Chattraphon ; Waranusast, Rattapoom

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Naresuan Univ., Phitsanulok, Thailand
  • fYear
    2014
  • fDate
    26-27 March 2014
  • Firstpage
    51
  • Lastpage
    54
  • Abstract
    This study applies tangible user interface technology to develop “Interactive Tangible Word Game”. A user interacts with the game by placing plastic alphabetic characters on a surface and the game responds by projecting graphics on to the surface. The system uses the surface image and converts it to a binary image. Seven Hu´s moments are then computed from each contour of each object in the image. These moments are compared with the stored character contours in order to find the most similar character. The recognized alphabetic characters are grouped into a word. If the word matches the projected picture, the user advances to the next word. Experimental results showed that the accuracy of the matching is 84%.
  • Keywords
    computer aided instruction; computer games; computer graphics; interactive systems; user interfaces; Hu moments; binary image; graphics; interactive tangible word game; plastic alphabetic characters; surface image; tangible user interface technology; Cameras; Computers; Feature extraction; Games; Image segmentation; augmented reality; human computer interaction; machine vision; object recognition; tangible user interface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Student Project Conference (ICT-ISPC), 2014 Third ICT International
  • Conference_Location
    Nakhon Pathom
  • Print_ISBN
    978-1-4799-5572-5
  • Type

    conf

  • DOI
    10.1109/ICT-ISPC.2014.6923216
  • Filename
    6923216