DocumentCode
119572
Title
Interactive Tangible Word Game
Author
Pinkaew, Chattraphon ; Waranusast, Rattapoom
Author_Institution
Dept. of Electr. & Comput. Eng., Naresuan Univ., Phitsanulok, Thailand
fYear
2014
fDate
26-27 March 2014
Firstpage
51
Lastpage
54
Abstract
This study applies tangible user interface technology to develop “Interactive Tangible Word Game”. A user interacts with the game by placing plastic alphabetic characters on a surface and the game responds by projecting graphics on to the surface. The system uses the surface image and converts it to a binary image. Seven Hu´s moments are then computed from each contour of each object in the image. These moments are compared with the stored character contours in order to find the most similar character. The recognized alphabetic characters are grouped into a word. If the word matches the projected picture, the user advances to the next word. Experimental results showed that the accuracy of the matching is 84%.
Keywords
computer aided instruction; computer games; computer graphics; interactive systems; user interfaces; Hu moments; binary image; graphics; interactive tangible word game; plastic alphabetic characters; surface image; tangible user interface technology; Cameras; Computers; Feature extraction; Games; Image segmentation; augmented reality; human computer interaction; machine vision; object recognition; tangible user interface;
fLanguage
English
Publisher
ieee
Conference_Titel
Student Project Conference (ICT-ISPC), 2014 Third ICT International
Conference_Location
Nakhon Pathom
Print_ISBN
978-1-4799-5572-5
Type
conf
DOI
10.1109/ICT-ISPC.2014.6923216
Filename
6923216
Link To Document