DocumentCode
1203514
Title
CadiaPlayer : A Simulation-Based General Game Player
Author
Björnsson, Yngvi ; Finnsson, Hilmar
Author_Institution
Sch. of Comput. Sci., Reykjavik Univ., Reykjavik
Volume
1
Issue
1
fYear
2009
fDate
3/1/2009 12:00:00 AM
Firstpage
4
Lastpage
15
Abstract
The aim of general game playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human intervention. The traditional design model for GGP agents has been to use a minimax-based game-tree search augmented with an automatically learned heuristic evaluation function. The first successful GGP agents all followed that approach. In this paper, we describe CadiaPlayer, a GGP agent employing a radically different approach: instead of a traditional game-tree search, it uses Monte Carlo simulations for its move decisions. Furthermore, we empirically evaluate different simulation-based approaches on a wide variety of games, introduce a domain-independent enhancement for automatically learning search-control knowledge to guide the simulation playouts, and show how to adapt the simulation searches to be more effective in single-agent games. CadiaPlayer has already proven its effectiveness by winning the 2007 and 2008 Association for the Advancement of Artificial Intelligence (AAAI) GGP competitions.
Keywords
Monte Carlo methods; computer games; learning (artificial intelligence); minimax techniques; multi-agent systems; tree searching; CadiaPlayer; Monte Carlo simulations; heuristic evaluation function learning; intelligent agents; minimax-based game-tree search; search-control knowledge learning; simulation-based general game player; single-agent games; Artificial intelligence (AI); Monte Carlo methods; games; search methods;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2009.2018702
Filename
4804731
Link To Document