DocumentCode :
1207930
Title :
Gambit: A Prototyping Approach to Video Game Design
Author :
Larrabee, Tracy ; Mitchell, Chad Leland
Author_Institution :
Stanford university
Volume :
1
Issue :
4
fYear :
1984
Firstpage :
28
Lastpage :
36
Abstract :
Video game designers don´t have to be assembly language programmers. Their creative talents can be expressed in a prototyping language.
Keywords :
Algorithm design and analysis; Data structures; Games; Object oriented modeling; Process design; Programming profession; Prototypes; Runtime environment;
fLanguage :
English
Journal_Title :
Software, IEEE
Publisher :
ieee
ISSN :
0740-7459
Type :
jour
DOI :
10.1109/MS.1984.229456
Filename :
1695218
Link To Document :
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