• DocumentCode
    1207930
  • Title

    Gambit: A Prototyping Approach to Video Game Design

  • Author

    Larrabee, Tracy ; Mitchell, Chad Leland

  • Author_Institution
    Stanford university
  • Volume
    1
  • Issue
    4
  • fYear
    1984
  • Firstpage
    28
  • Lastpage
    36
  • Abstract
    Video game designers don´t have to be assembly language programmers. Their creative talents can be expressed in a prototyping language.
  • Keywords
    Algorithm design and analysis; Data structures; Games; Object oriented modeling; Process design; Programming profession; Prototypes; Runtime environment;
  • fLanguage
    English
  • Journal_Title
    Software, IEEE
  • Publisher
    ieee
  • ISSN
    0740-7459
  • Type

    jour

  • DOI
    10.1109/MS.1984.229456
  • Filename
    1695218