DocumentCode
1207930
Title
Gambit: A Prototyping Approach to Video Game Design
Author
Larrabee, Tracy ; Mitchell, Chad Leland
Author_Institution
Stanford university
Volume
1
Issue
4
fYear
1984
Firstpage
28
Lastpage
36
Abstract
Video game designers don´t have to be assembly language programmers. Their creative talents can be expressed in a prototyping language.
Keywords
Algorithm design and analysis; Data structures; Games; Object oriented modeling; Process design; Programming profession; Prototypes; Runtime environment;
fLanguage
English
Journal_Title
Software, IEEE
Publisher
ieee
ISSN
0740-7459
Type
jour
DOI
10.1109/MS.1984.229456
Filename
1695218
Link To Document